9s Guild on Aika

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9s Guild on Aika

Post  ravenmist on Tue Jul 06, 2010 12:39 am

First of all, what is a guild on Aika (diferences from Rappelz)

Guilds are Aitan organizations which possess special powers in the land of Lakia. Guildmates may initially band together for purposes of raiding or dungeon exploration, or they may rally around a common cause or set of values. Perhaps they see the profit in pooling their resources to more efficiently acquire the necessary goods for crafting and completing quests. Whatever the reason might be for a guild’s creation, those who take part in the system would do well to recall that guilds are privy to a powerful process in Lakia’s political system whereby a single guild or an alliance of up to four guilds may rise to ultimate supremacy in governing one of the five nations.

Guild Levels

Each guild begins at level one and can have a total of thirty members, but in order to increase the capacity it must attain a higher level. Leveling a guild is a team effort and requires a certain amount of 'guild points', which can be earned by completing guild quests. Members may purchase these quests from the Guild Administrator.

Guilds also have a weekly maintenance fee that is withdrawn from the guild warehouse, failure to pay this fee automatically disbands the guild.
Tax fee for members is 1k per week, and has to be payed on tuesday (during Rappelz maintenance)
Level -- Members --- GuildTax ----- Points
1 -------- 6-32 ------- 3,000 gold -------- 0 <==Guild Level
2 -------- 33-48 -----13,000 gold ------- 22,000
3 -------- 49-72 ---- 25,000 gold ------- 64,750 at this lvl we can upload the guild icon, it cant be done before this lvl
4 -------- 73-96 ---- 55,000 gold ------ 155,600
5 -------- 97-128 - 100,000 gold ------ 496,000


The guildmaster has authority over all guild processes, including accepting and removing members, assigning certain powers to members, maintaining the guild warehouse, editing guild information, and disbanding the guild.


The guildmaster may control the hierarchy of the guild by assigning members to one of up to four different ranks, each of which can have a different combination of administrative abilities. However, as the guildmaster has the final say, it is essential that this individual be capable and respected (through fear, if not trust) if the guild is to prosper.


The position of guildmaster is also crucial because they have the power to create alliances with up to three other guilds, and it is the guildmaster who has the authority to enter his guild or guild alliance into the weekly Castle Siege. If the guild or guild alliance then manages to succeed in usurping the ruling regime, that guildmaster becomes Lord Marshal—military commander of the nation who also wields immense political and economic power.

well, the diference from Rappelz, here you need to lvl up the guild to get more ppl, until we get at least 20+ members the guild will stay on lvl1, theres no sense on geting lvl 3 at least if we dont have members and had to pay more taxes. and is the same for castle siege, those are pretty intense, for now we will having some "training" sessions for PvP at the PvP channel when other Nations atack the temples (lvl 24 min) and raiding into the arena, that way we can earn Honor medals and honor points (required for some quest or buying Special Items). For now keep lvling to make stronger party


Posts : 97
Join date : 2009-11-17
Age : 33
Location : Mexico

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